![]() ![]() I suggest practicing this attack more than any other so that you can be certain to capitalize on any hits you get with it. ![]() The hitbox makes it a high-risk/high-reward attack, so get used to its range and timing. The classic hammer combo starter, use this into Nsig, Dair, or a couple other options you can find elsewhere. Be careful, though, because there’s almost no hitbox on the handle. There’s a small hitbox at the very tip that does 15 damage and has less knockback, so you’ll want to avoid spacing it completely. This is a standard ground attack that does some pretty good damage, but because of the lag, you should be careful about overusing it. Use it when you need something quickly and range doesn’t matter. It also combos out of Dlight at white damage, but it’s not the best option there. I use it to punish a poor punish after my signature or in any other scenario where I just need something out quick. It’s his quickest attack, but it doesn’t have much range. Sentinel kicks twice, and if an attack connects, he hits downward with his hammer. It’s slower than katars but generally hits harder. This is generally my favorite of his weapons, since the disjointed hitboxes complement his defensive stats. If you’re confused by any terms I use, check here. I’d like to write a full Sentinel guide after talking to and playing with other players, but until then, I’m just doing his attacks. Howdy, everyone! I’m going to cover Sentinel’s signatures as well as how he can use light and aerial attacks in his game. ![]()
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